discover.games
About us

The team behind the storefront and the creator engine.

publisher.discover.games is the studio side of discover.games, an authorized PC key store with a creator network attached. We are a team of six, split between Türkiye, France and the US, who got tired of watching publishers pay a store, a key tool and a creator agency and own none of the result.

Our story

Why we built this

The short version: the store came first, the creators came next, and the dashboard exists because the studios asked for it.

The problem we saw

Key stores sell your game at a price you did not set, in a region you did not pick, to a player you never hear from. Creator marketplaces sell views. Nobody closes the loop from the creator to the checkout to the player.

What we built instead

One platform where the store, the creators and your dashboard share the same keys, the same price list and the same data. We started with the studios below, most on regional key supply from Point Nexus and VaultN, and built the tools they asked for next: campaigns, giveaways, a player CRM, regional pricing.

Who we are

discover.games is built by WHALEGG CORP., a team of six working between Türkiye, France and the US.

  • Hayder Sharhan

    Hayder Sharhan

    Co-founder & CEO

    LinkedIn
  • Ahmet Kaya

    Ahmet Kaya

    Co-founder & CTO

    LinkedIn
  • Erik Arfvidson

    Erik Arfvidson

    Publisher Partnerships

    LinkedIn
  • Ahmet Yavuz

    Ahmet Yavuz

    Creator Relations Lead

    LinkedIn
  • Nisa Güneş

    Nisa Güneş

    Creator & Publisher Tools

    LinkedIn
  • Ömer Taşkın

    Ömer Taşkın

    Product Engineer

    LinkedIn

Where we are today

25+
Studios and publishers shipping with us
41K+
Creators on the network
+34%
Average wishlist lift per campaign
21
Languages the store ships in

Studios and publishers we work with

  • Owlcat Games
  • NACON
  • Thunderful Group
  • astragon
  • Fulqrum Games
  • Current Games
  • Envision Entertainment
  • Meta
  • entalto
  • indie.io
  • QD
  • Mindscape
  • ByteRockers' Games
  • Amber

What we do

A store, a creator network and a dashboard, run as one thing

You list the game and set your prices. These are the parts we take off your desk.

The storefront

Your keys sold at your regional prices, in 21 languages, with nine seasonal sales a year you opt into.

Creator matching and outreach

Creators who match your filters find the campaign and apply. You review their audience and approve the ones you want.

Key delivery and giveaways

Promo keys, giveaway pools and store keys, delivered and reconciled.

Creator payouts

Revenue shares and campaign fees paid out by us. You see one invoice.

Player CRM and attribution

Wishlists, demo plays and purchases attributed to each creator; the players are yours to reach again.

Key protection

Store keys release only at paid checkout. Promo keys never enter the store. Regional packages are honored.

How we make money

Only when you do

Our standard storefront revenue share is 30%. Creator campaigns are priced per verified wishlist and demo play at a rate you set, averaging $0.75 per action, with 0% commission on creator spend. No retainers, no agency hours. If nothing sells, nothing is owed.

The numbers, in the open

Not behind a demo

Plans, trial terms and the per-action rate are on the pricing section of the publisher landing, for everyone, before anyone books a call.

See full pricing

What we stand for

You should own the price, the data and the player

Your price, honored everywhere

Regional prices are yours to set once. The store, the feeds and every creator storefront follow them. We never undercut you with a grey key.

Sales, not views

A per-view marketplace can tell you a Short got 400K views. We tell you who wishlisted, who bought, where, at what price, and which creator sent them.

Your players stay yours

The people who wishlisted, bought or entered a giveaway sit in your CRM, not ours. Reach them again for the DLC without asking us.

The rest of discover.games

The publisher platform is one third of what we run

The players who buy your keys and the creators who send them are on the same platform, with their own about pages.

Talk to the team

Fifteen minutes with the people who run the store, not a sales deck.

Book a 15-min call

Partnerships and keys

Listing a catalogue, regional packages, Point Nexus or VaultN supply.

[email protected]

Official channels

Treat anything not listed here as not us.